OpenGL Insights の気になる項目リスト
やっと届いたので、気になる項目を目次から拾ってみる。
1. Teaching Computer Graphics Starting with Shader-Based OpenGL 3. WebGL for OpenGL Developers 5. The GLSL Shader Interfaces 6. An Introduction to Tesselation Shaders 10. GPU Tessellation: We Stil Have a LOD of Terrain to Cover 15. Depth of Field with Bokeh Rendering 16. Shadow Proxies 18. Hierarchical Depth Culling and Bounding-Box management 19. Massive Number of Shadow-Casting Lights with Layered Rendering 22. Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer 23. Performance Tuning for Tile-Based Architectures 25. Improving Performance by Reducing Calls to the Driver 28. Asynchronous Buffer Transfers 30. WebGL Models: End-to-End 32. An OpenGL-Friendly Geometry File Format and Its Maya Exporter 33. ARB_debug_output: A Helping Hand for Desperate Developers 34. The OpenGL Timer Query 35. A Real-Time Profiling Tool 37. Performance State Tracking 41. Features and Design Choices in SpiderGL 44. The Build Syndrome